As the name suggests, this track may have been used to test LOD (level of detail) mesh generation that is used throughout majority of Black Box's Need for Speed titles. This course shares a similar base to L6R_Lighting as majority of its assets are derived from Infineon. ![]() This course shares a majority of its assets with that of Infineon, and even contains some unused Super Promotion assets.Īnother unused track found in the Asian PC release. ![]() Judging by its name, the track was designed to test lighting and other light behavior. In 1.0 version of this track found in Asian version,they are lack float buildings and dated August 28,2007 while 1.1 is October 11,2007Īn unused track found in the Asian PC release of the game. This track was most likely abandoned for the version of the expressway included with the Booster Pack. The track layout itself is a recreation of Shuto Expressway Route 11 and is fairly unique as it is the only track that allows driving on both separated and elevated sections of road at the same time. It is unknown if the barriers were a cut concept or simply just a placeholder. The destructible canyon barriers from Need for Speed: Carbon even make a return. The track actually has a proper road spline, and even has some rough level scenery consisting of various windowed cuboids placed on some basic pieces of land. Continuing the trend of using early versions of already existing tracks being used as placeholders, these two are both of a very early version of Mondello Park.Īnother unfinished track referred to as "ShutoExpressway" exists in every version. Continued abuse of our services will cause your IP address to be blocked indefinitely.Present in only the leaked "Alpha 61" build for the PS2, placeholder tracks for both Laguna Seca Raceway and the Porsche Leipzig race track exist, despite the PlayStation 2 and Wii versions never actually receiving Leipzig. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. ![]() Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does. ![]() Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests.
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